Some extra utilies that we've created.

We have released a series of blueprints for UE4, on the Unreal Marketplace, which allow you to easily create spatialized audio ambiences and one-shots to bring movement and life to your audio - available here.

The 'Ambienator' Blueprint actor can help you create immersive audio ambiences. Just add your sounds to one of the different slots provided and they will be automatically randomized and moved around the player in stereo or surround.
The Vectorator Blueprint enables a variety of spatial movement types for your one-shot sound effects.

Download the guide to using our Spatial Audio Utilities from here.

We've written a brief guide to setting up your project to use binaural (HRTF) panning with the spatial audio utilities, This is good for hearing the spatial movements when using headphones, and a must for VR projects. Download from here.

Spatial Audio Utilities

Random Without Replacement Macro

A BluePrint based macro that provides the abiity to randomly select an entry within an array, but without repetition - Available here.

Blog post describing the asset available here.

OSC Utility

A BluePrint based actor for the management (saving/recalling/parsing) OSC data - available here.

Blog post describing the asset available here.

Visualising LPF Radii

A BluePrint based actor that will create toggleable visualizations of LPF settings for every AmbientSound actor in your level - Available here.

Blog post describing the asset available here.