The Book

Game Audio Implementation offers a unique practical approach to learning all about game audio.

If you’ve always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level.

Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine, you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of principles you can apply across a range of other game development tools.

Watch the trailer here.



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News

We have released a series of blueprints for UE4, on the Unreal Marketplace, which allow you to easily create spatialized audio ambiences and one-shots to bring movement and life to your audio - see the Extras page.

All game levels updated to 4.17 - see the Downloads page / Additional Downloads.

All game levels updated to 4.12 + guide and demo of new features - see the Downloads page / Additional Downloads.