Please feel free to contact us and let us know what you think !

Richard Stevens and Dave Raybould also run the MSc Sound and Music for Interactive Games at Leeds Beckett University.

If you're currently running, or thinking of starting a course in game audio then please feel free to contact us for a chat and some advice. Given the right combination of financial incentives / interesting locations / proximity to good bars we're also available for training, workshops and masterclasses.


Game Audio Implementation by Richard Stevens and Dave Raybould.

Cover Image:
Photography by Conor Burrow ( with additional 3D design and editing by Matt Burton (matthew-burton at

Level Design:
Epic Games free marketplace assets used throughout — thanks!

Character Animations from Mixamo Animation Pack - Free from the Unreal Engine Marketplace

Textures by Substance -

Chris Forde
Level Design and Assets: Chapter 00 Shooter, Chapter 05 Offices, Chapter 06 Dialogue, and Chapter 07 Urban warfare

Nick Campbell
Level Design and Assets: Chapter 01 Jungle, Chapter 08 Space ship, Chapter 12 Music platformer systems and layout (assets from Epic Games), and additional assets—urban warfare sculpture and area locations blueprint
Nick Campbell graduated from Leeds Met (now Beckett) University in 2014 with a BSc (Hons) in music technology, where he specialized in game audio. Nick has since been furthering his passion for games by working for a variety of clients as a self-taught 3D artist and level designer. A catalog of Nick’s previous work can be found on his portfolio website along with all his current projects.

Matt McIntosh
Level Design and Assets: Chapter 03 and 10 Racer.
Matt McIntosh has worked on titles such as Sega All-stars Racing, Virtua Tennis 2009, Dirt 2, Sega Superstars Tennis, New International Track and Field, and Driver 76. He is now working at Leeds Beckett University as a senior lecturer for the game design course, and he specializes in asset creation. His industry experience and his passion for 3D enable him to not only create characters, environments, vehicles, props, and animations, but also deliver modules of content on those topics to his students as well. You can find his 3D portfolio at As Matt is keen to develop his own games in the future using Unreal 4, he is keeping a blog of his progress of model production as he gets used to the engine. His blog can be found at

Evangelous Chouvardas-Dialogue, Desert and Offices music (
Danny McDermott – Racer level music - Music playlists for Racer level: The Elevator Bossa Nova, Dubstep, Country Boy, Brazil Samba, Extreme Action.

Andrew Quinn (
Joe Thom (
Naila Burney Arango (
Paul Ratcliff
Ben Jaszczak - The Firearm Sound Library

Also thanks to the following contributors to thefreesoundproject:
milo - Chimes_flange.aiff
jorickhoofd – peugot car interior
therisingorder - Car peels off
audible-edge – Chrysler LHS tire squeal, AE0091 Volvo
gerfaut83 - bike-skid.wav
Iberian_Runa - Car Breaking Skid 01.wav
MattJ99 - bubbling01.wav
whatsanickname - taikoset1_ste58.wav, taiko1.aif
paulw2k - Football-crowd-GOAL.wav, Football-crowd-chanting, Football-crowd-cheer,
Pablo-F - referee-whistle.wav
laurent – Canadian Loons
felix.blume – The screaming piha
ERH - Laughing Kookaburra.wav
pocket - Kookaburra.wav
Tito Lahaye - tree frog.wav
Zywx - Flying Mosquito.wav


Email us to be kept up to date with new releases, etc...


We'll keep an updated list of Frequently Asked Questions here


We have released a series of blueprints for UE4, on the Unreal Marketplace, which allow you to easily create spatialized audio ambiences and one-shots to bring movement and life to your audio - see the Extras page.

All game levels updated to 4.17 - see the Downloads page / Additional Downloads.

All game levels updated to 4.12 + guide and demo of new features - see the Downloads page / Additional Downloads.